Studio Gobo is an established AAA games studio, part of the Keywords family. Our team has worked on multiple world class projects for companies such as Tencent, Disney, Ubisoft and Warner Bros. Projects include Hogwarts Legacy, Synced: Off-Planet, For Honor, Marvel Super Heroes: Guardians of the Galaxy and Star Wars: Rise Against the Empire playsets for Disney Infinity 3.0.
We are currently looking for an accomplished and self-motivated Senior Engine Programmer to join our team on an unannounced AAA game. The Senior Engine Programmer is responsible for designing, developing, testing and implementing systems with a focus on Engine and Platform specific code, and is happy to turn their hand to any task required.
At Studio Gobo, we don’t just accept difference — we celebrate it, we support it, and we thrive on it for the benefit of our employees, our products, and our community. Studio Gobo is proud to be an equal opportunity workplace. We offer you a comprehensive benefits package and an award-winning environment to work in, rating 4.9 out of 5 stars for employee satisfaction on glassdoor.com!
A Senior Engine Programmer at Studio Gobo...
Requirements
Things we'd love to see from you:
Proficient in C/C++
Professional experience working in the video games industry.
Experience in console or mobile programming.
Worked on at least 1 shipped game.
Excellent verbal and written communication skills, including with team members outside of the code team.
Ability to manage time and workload effectively including planning, organising and prioritising in conjunction with the code team.
Writes clear, debuggable, maintainable and performance targeted code.
Able to design and create complex systems from start to finish, formulating and realising creative solutions to novel problems.
Able to break down and structure tasks to meet deadlines efficiently.
A professional ‘can do’ attitude and a strong team player.
Mentoring and coaching less experienced programmers.
Excellent bug diagnosis and debugging skills.
Please also let us know if you have:
Knowledge of industry standard development practices: source control, asset pipelines, issue tracking, external QA and localisation teams.
Exposure to post-launch on-going product development and delivery.
Continuous integration and build automation experience.
Worked in an Agile development environment.
Experience with art packages and pipeline development.
Experience with low level optimisation, shader programming, physics or mathematics.
Understanding and experience of cloud server and network backend systems.
When you join Studio Gobo you can expect to enjoy a unique culture. Whether its participating and relaxing with one of our wellness benefits or discussing the latest games over lunch cooked by our in-house chef. The Studio knows that it’s the best people that make the best games and this is what Studio Gobo invests in. Below you will find all the benefits and perks you can enjoy as a Studio Gobo team member.
Perks
When you join the studio, you can expect to enjoy a unique culture. From relaxing with one of our wellness benefits to discussing the latest games over a Friday lunch cooked by our in-house chefs, we’re passionate about supporting our staff and we encourage a healthy and balanced working life.
Find out more...