Studio Gobo is an established AAA games studio, part of the Keywords family. Our team has worked on multiple world class projects for companies such as Tencent, Disney, Ubisoft and Warner Bros. Projects include Synced: Off-Planet, For Honor, Marvel Super Heroes: Guardians of the Galaxy and Star Wars: Rise Against the Empire playsets for Disney Infinity 3.0.
We are currently looking for an accomplished and self-motivated Senior Engine Programmer to join our team on an unannounced AAA game. The Senior Engine Programmer is responsible for designing, developing, testing and implementing systems with a focus on Engine and Platform specific code, and is happy to turn their hand to any task required.
At Studio Gobo, we don’t just accept difference — we celebrate it, we support it, and we thrive on it for the benefit of our employees, our products, and our community. Studio Gobo is proud to be an equal opportunity workplace. We offer you a comprehensive benefits package and an award-winning environment to work in, rating 4.9 out of 5 stars for employee satisfaction on glassdoor.com!
A Senior Engine Programmer at Studio Gobo...
- Designs, develops, writes, tests and implements systems with a focus on Engine and Platform specific code
- Works with designers, artists and other personnel involved in the development process as required to create the highest possible quality product.
- Helps to develop technical design specifications and is able to implement them.
- Estimates own tasks and delivers high quality code to that schedule.
- Mentors code team, passing on experience and expertise, and leads by example.
- Performs code reviews with the team to ensure code quality.
Things we'd love to see from you:
- Proficient in C/C++ with a minimum of 4 years experience.
- 3 years experience working in the video games industry.
- 2 years experience in console or mobile programming.
- Worked on at least 1 shipped game.
- Excellent verbal and written communication skills, including with team members outside of the code team.
- Ability to manage time and workload effectively including planning, organising and prioritising in conjunction with the code team.
- Writes clear, debuggable, maintainable and performance targeted code.
- Able to design and create complex systems from start to finish, formulating and realising creative solutions to novel problems.
- Able to break down and structure tasks to meet deadlines efficiently.
- A professional ‘can do’ attitude and a strong team player.
- Enjoys mentoring and coaching less experienced programmers.
- Highly self-motivated with a positive mental attitude and pride in delivering quality.
- Excellent bug diagnosis and debugging skills.
- Demonstrable portfolio of relevant extra-curricular or hobbyist projects.
Please also let us know if you have:
- Knowledge of industry standard development practices: source control, asset pipelines, issue tracking, external QA and localisation teams.
- Exposure to post-launch on-going product development and delivery.
- Continuous integration and build automation experience.
- Worked in an Agile development environment.
- Experience with art packages and pipeline development.
- Experience with low level optimisation, shader programming, physics or mathematics.
- Understanding and experience of cloud server and network backend systems.